Lakeland Role Playing Guild provides two gaming events each month on the 2nd and 4th Fridays from 7:00-11:30pm. We meet at 3140 Troy Avenue in Lakeland (inside the UU Congregation of Lakeland).

Our events provide multiple scheduled gaming tables as well as room for open tables for board games or card games or pick up RPG games. Check out our event descriptions in the category Guild News, Announcements, and Schedule.

Events are free to check out, although we do encourage regular attendees to join the Guild. Beginning in Activity Year 18 (Sept 2017), dues are $40 per person to become a member. If you do not wish to become a member, after two visits as a guest, there will be a $2 door charge to play. Your dues help us pay for our rent of the space and other items as needed.

We do not provide matchmaking services for home tables. We do not advertise home tables. We are involved primarily with running our two mini-con events each month. If members wish to recruit for their own personal home tables, they are welcome to do so both at Guild events as well as in the member-only section of the forum. The Guild holds no responsibility for those tables run outside of Guild.
Welcome to the new Lakeland Role Playing Guild forums. All content has been imported from our old system and slightly reorganized. If you encounter any issues or cannot located particular content, drop me a message in the Off Topic category by including @mightyrocket or send us an email at guild @ lakeland-rpg.com.
Are you looking for a game or have an open spot at your home table? We added a Looking for Game category for Members only. Be sure to check it out. Game on!

ORC-tober Fest 2018

Orcs are classic humanoids from the fantasy genre and their popularity has resulted in the growing commonality of their appearance in science fiction as well. Typically presented as barbaric, tribal, monstrous and evil marauders from barren and rugged wastelands, they also can be seen in more acceptable, sociable and varied themes as well and often succeed in such roles that play against type. Whether as villains or heroes, orcs provide genre literature and adventure game settings with a sturdy and adaptable species that presents a wide range of influence on plots and interactions with characters.

For the past few weeks, Games Workshop has been promoting an upcoming special month-long celebration of all things "Ork" (as they spell it in England) during October. The company is encouraging its customers to assemble, paint and field on the game table special characters, units and full armies of fantasy Orks and Space Orks within their miniature war game systems. It is a really fun idea and there is absolutely no reason why we in the LRPG cannot do the same thing within our preferred role playing game format. (And if you are a Guild Member or Guild Friend who also plays minis, feel free to share your efforts in that format too!)

So how is this going to work?

Pick ANY role playing game system that you like. Take whatever core mechanical presentation of orcs (or orks) that the rule system has and develop it into an actual dynamic character. This character can be a hero or a villain; traditional tribal barbarian or stereotype-breaking spellcaster; traditional fantasy melee brute or paradigm-defying sci-fi technology-tinkerer; expected pure-blood monster on the far outside of society or civilized half-blood trying to thrive within a modern world. And then share your creation. (You are not limited to a single entry.) The posted entries should include the name of the rule system used, all of the "character sheet" information, a brief background synopsis and a physical description just as if you were presenting this to your GM for use as your character at a game table.

Start thinking about your options and putting together ideas. We will begin accepting posts on this thread on Monday ORC-tober 1 and we'll keep thing going until Wednesday ORC-tober 31. Discussion on the entries can start immediately with the submissions but official (but still fun and informal) reviewing & evaluating will occur during the first few days of November. The best ones will be adopted into the LRPG's In-House Campaigns as brand-new official NPCs!

I'm looking forward to seeing what great character ideas come out of this project. Get creative and have fun! IT'S ORC-TOBER FEST 2018!!!
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"So understand / Don't waste your time always searching for those wasted years / Face up ... make your stand / And realize you're living in the golden years" -- from "Wasted Years" by Iron Maiden

Comments

  • edited October 16
    Half-Orc Wizard Kiume Baganda

    Here is a contribution to our ORCTOBER celebration. This one comes from a Dungeons & Dragons v3.5 Eberron campaign that was run by former Guild Artisan Doug F about eight years ago.

    Doug's table was known for a fairly high death count and this was the second character I made for the game series. After my first character, a changeling rogue, was level-drained by a vampire at the close of a story arc, I needed something new to play for the next cycle of adventures. Enter Kiume Baganda, a half-orc wizard -- which is a concept pretty uncommon for the standards of fantasy. Even in the Eberron setting, where many long-help tropes of the genre are tweaked and turned on their heads, a cerebral half-orc is extremely uncommon. I had a lot of fun running him ... before he died by a high-powered magical trap.

    Here are Kiume's starting statistics and his background. He was generated from material in the DD3.5 Player’s Handbook and is presented using that rule system's standard stat block format. I also have included artwork of the character which was commissioned from legendary game industry illustrator Wayne Reynolds at Gen Con 2013. (Wayne is most well-known as the artist of the Pathfinder 1st Edition books but he also did the covers for all of the D&Dv3.5 Eberron books as well. Having the guy that set the visual tone for the setting draw my character was very cool.) While the character already had been dead for a few years by the time the art was done, I asked for the inclusion of a detail that I would have put into gameplay after higher levels -- the goblin scroll caddy named Scrawl!

    * * *

    Kiume Baganda -- male half-orc wizard 5: HD 5D4+1; hp 21; Init +3; Spd 30ft; AC 13, touch 13, flat-footed 10; Base Att & Grp +2 & +2; Att +2 melee or +6 ranged, sling w/masterwork bullets or +5 ranged, range touch spell; Full Att +2 melee or +6 ranged, sling w/masterwork bullets or +5 ranged, ranged touch spell; SA n/a; SQ half-orc traits (darkvision 60 feet, Orc blood); AL lawful neutral; SV Fort +3, Ref +5, Will +7; AB Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 19 (+4), Wis 15 (+2), Cha 12 (+1).

    Skills, Racial & Class Features and Feats: Concentration +7, Craft (calligraphy) +10, Decipher Script +10, Knowledge (arcana) +12, Knowledge (history) +8, Knowledge (planes) +8, Languages (Common, Draconic, Dwarven, Gnome, Goblin, Orc), Profession (scribe) +10, Spellcraft +16; Simple Weapon Proficiencies (club, dagger, heavy crossbow, light crossbow, quarterstaff), Skill Focus (spellcraft), Spell Focus (abjuration), Spell Focus (divination), Summon Familiar.

    Spells Known: 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1ST -- Alarm, Burning Hands, Color Spray, Comprehend Languages, Identify, Mage Armor, Protection From Evil, Ray of Enfeeblement, Shield, Summon Monster I; 2ND -- Blur, Hypnotic Pattern, Invisibility, Protection From Arrows, Scorching Ray, See Invisibility; 3RD -- Arcane Sight, Dispel Magic, Invisibility Sphere, Magic Circle Against Evil, Tongues.

    Spells Prepped per Day (for research-oriented activity): (4 / 4 / 3 / 2, Save DC 14 + spell level; abjuration and divination Save DC 16 + spell level) 0 -- Light, Message, Read Magic, Read Magic; 1ST -- Comprehend Languages, Comprehend Languages, Identify, Protection From Evil; 2ND -- Protection From Arrows, Protection From Arrows, See Invisibility; 3RD -- Arcane Sight, Dispel Magic.

    Spells Prepped per Day (for general adventuring situations): (4 / 4 / 3 / 2, Save DC 14 + spell level; abjuration and divination Save DC 16 + spell level) 0 -- Daze, Message, Read Magic, Resistance; 1ST -- Alarm, Color Spray, Mage Armor, Protection From Evil; 2ND -- Hypnotic Pattern, Protection From Arrows, See Invisibility; 3RD -- Dispel Magic, Magic Circle Against Evil.

    Spells Prepped per Day (for anticipated combat scenarios): (4 / 4 / 3 / 2, Save DC 14 + spell level; abjuration and divination Save DC 16 + spell level) 0 -- Acid Splash, Daze, Flare, Ray of Frost; 1ST -- Burning Hands, Color Spray, Mage Armor, Ray of Enfeeblement; 2ND -- Protection From Arrows, Scorching Ray, Scorching Ray; 3RD -- Dispel Magic, Invisibility Sphere.

    Possessions and Equipment: (general items) clothing, traveler’s outfit; clothing, scholar’s outfit; bedroll; case, scroll; 2 ink vials; 2 inkpens; 10 parchment pages; pouch, belt; sealing wax; signet ring; soap; waterskin; (documents) identification papers; traveling papers; (class items) spell component pouch; spellbook, waterproofed; (services) 2ND level spell research; 3RD level spell research (arms & armor) sling w/masterwork bullets x50; (magic items) 4 Potions, Cure Light Wounds; Potion, Cure Moderate Wounds; 2 Scrolls, Mage Armor; 2 Scrolls, Obscuring Mist; Scroll, Daze Monster; Scroll, Scorching Ray; Wand, Detect Magic; Wand, Enlarge; Wand, Magic Missile at 3RD level; Wand, Shocking Grasp (wondrous items) Cloak of Resistance +1; Heward’s Handy Haversack; (coins & gems) 17gp, 8sp.

    Appearance / Background / Personality: Kiume Baganda is a half-orc male and an adult at 26 years of age. He is 5’ 8” and 150lbs with dark skin tones, brown eyes and black hair pulled back tightly. He is the middle-born child of a minor clan associated with House Tharashk in Zarash’ak, the City of Stilts, in the Shadow Marches. He showed an early interest and aptitude in the arcane arts, which led to an appropriate scholastic program in the small port city. His high academic achievement and helpful connections in the Great House secured for him enrollment in the Library of Korranberg in Zilargo. Kiume declared himself a citizen of the nation prior to starting his advanced studies. Upon graduation, he signed on for the required four-year term of service with the Library, serving as an adjunct instructor and research assistant. He recently has relocated to Sharn in search of field research opportunities. Kiume possesses few of the typical half-orc mannerisms and instead is level-headed, soft- and well-spoken and slow to anger. His natural interest in learning and gathering knowledge, strengthen by his time in Korranberg, is a strong motivation source in his life. And while he has left his homeland behind, he still follows his family’s long-held oath and tradition of opposing the Cults of the Dragon Below and the influence of the daelkyr.



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    "So understand / Don't waste your time always searching for those wasted years / Face up ... make your stand / And realize you're living in the golden years" -- from "Wasted Years" by Iron Maiden
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