Lakeland Role Playing Guild provides two gaming events each month on the 2nd and 4th Fridays from 7:00-11:30pm. We meet at 3140 Troy Avenue in Lakeland (inside the UU Congregation of Lakeland).

Our events provide multiple scheduled gaming tables as well as room for open tables for board games or card games or pick up RPG games. Check out our event descriptions in the category Guild News, Announcements, and Schedule.

Events are free to check out, although we do encourage regular attendees to join the Guild. Beginning in Activity Year 18 (Sept 2017), dues are $40 per person to become a member. If you do not wish to become a member, after two visits as a guest, there will be a $2 door charge to play. Your dues help us pay for our rent of the space and other items as needed.

We do not provide matchmaking services for home tables. We do not advertise home tables. We are involved primarily with running our two mini-con events each month. If members wish to recruit for their own personal home tables, they are welcome to do so both at Guild events as well as in the member-only section of the forum. The Guild holds no responsibility for those tables run outside of Guild.
Welcome to the new Lakeland Role Playing Guild forums. All content has been imported from our old system and slightly reorganized. If you encounter any issues or cannot located particular content, drop me a message in the Off Topic category by including @mightyrocket or send us an email at guild @ lakeland-rpg.com.
Are you looking for a game or have an open spot at your home table? We added a Looking for Game category for Members only. Be sure to check it out. Game on!

Guild Event - 7.13.18 - Interstellar Minis, Cypher System, 50 Fathoms, Signal

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Facebook Link

A few notes:

1. First and second time visitors are free to check us out.
2. After that we ask that you either become a member at $40 a year or pay $2 at the door. If you are a past member and have not renewed, it is $2 at the door.
3. If you'd like to reserve a seat at any table, just comment here with which table you'd like and we'll put you down. We will alert once a table is considered full and names will go to a waiting list for that table. We do request that you arrive by 7:15pm to claim your spot. Unless we hear otherwise, your spot will be released at 7:30 for the waiting list.

Now, on to our games:

Table 1: Interstellar Overdrive Minis

Space Sector Orba is in turmoil! The newest satellite state of the Commonwealth of Aligned Systems faces attack by the resurgent Urakhai Tribal Empire. With surprising resources of unknown origin, these alien corsairs have laid siege to a vulnerable few parsecs within striking range of vital Commonwealth assets. It is up to the Scout Services, the Intelligence Division, and a small Navy Expeditionary Fleet to learn more about these forgotten enemies and to stall the attackers’ advance. The hope for a new age of progress and expansion hangs in the balance! Guild Master Scott P runs this D20 Revised game and has room for six players using pre-generated characters. (Note: this will be a miniatures version of this In-House Campaign).

Table 2: System Introduction: Cypher System by Monte Cook

The rules system is adapted from the game Numenera and is a generic setting that can be used for any game setting (Fantasy, Modern, Sci-Fi). Guild Alderman Rich B will run This introduction of the rules system with pre-generated characters and a short adventure designed to showcase how the rule-system works using the Gods of the Fall setting.

Table 3: 50 Fathoms

Pirates and wizards adventuring in a drowned fantasy world. Guild Member Howard Y runs this Savage Worlds game and has room for eight players using a mix of pre-generated and player created characters.

Table 4: Signals

The Runabout Susquehanna has gone missing in the Carina Nebula. Romulan and Ferengi ships have been sighted in the area. Starfleet has sent your ship to investigate. Guild Member Eric L runs this Star Trek Adventures game and has room for six players using pre-generated characters.


We also have our open tables and our teen table available (although currently our teen table GM is out of town).

Comments

  • This latest installment of our Interstellar Overdrive In-House Campaign also will carry the flag of our Arena program as it will be a miniature war game event!

    The action will pick up immediately following the events of this season's RPG episodes. The long-dormant Urakhai Tribal Empire has returned to local space with the intention of reclaiming former territory. A fierce space battle is in the offing as the UTE raiding force faces off against the desperate defensive efforts of the Commonwealth Scout Services with the help of a very small reserve unit from the Commonwealth Navy.

    Guild Artisan Will H is going to be helping me with this scenario and we can take up to eight players (although more players means a little bit less for everyone to do). We are going to run this table using the Babylon 5: A Call To Arms rule set and the miniatures from that game will be standing in for our setting's factions.

    Looking forward to seeing you at the game table!
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    "So understand / Don't waste your time always searching for those wasted years / Face up ... make your stand / And realize you're living in the golden years" -- from "Wasted Years" by Iron Maiden
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