Lakeland Role Playing Guild provides two gaming events each month on the 2nd and 4th Fridays from 7:00-11:30pm. We meet at 3140 Troy Avenue in Lakeland (inside the UU Congregation of Lakeland).

Our events provide multiple scheduled gaming tables as well as room for open tables for board games or card games or pick up RPG games. Check out our event descriptions in the category Guild News, Announcements, and Schedule.

Events are free to check out, although we do encourage regular attendees to join the Guild. Beginning in Activity Year 18 (Sept 2017), dues are $40 per person to become a member. If you do not wish to become a member, after two visits as a guest, there will be a $2 door charge to play. Your dues help us pay for our rent of the space and other items as needed.

We do not provide matchmaking services for home tables. We do not advertise home tables. We are involved primarily with running our two mini-con events each month. If members wish to recruit for their own personal home tables, they are welcome to do so both at Guild events as well as in the member-only section of the forum. The Guild holds no responsibility for those tables run outside of Guild.
Welcome to the new Lakeland Role Playing Guild forums. All content has been imported from our old system and slightly reorganized. If you encounter any issues or cannot located particular content, drop me a message in the Off Topic category by including @mightyrocket or send us an email at guild @ lakeland-rpg.com.
Are you looking for a game or have an open spot at your home table? We added a Looking for Game category for Members only. Be sure to check it out. Game on!

5.11.18: Kingdoms of Legend (x2), Mandarin Meerkats, Barel's Blade

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A few notes:

1. First and second time visitors are free to check us out.
2. After that we ask that you either become a member at $40 a year or pay $2 at the door. If you are a past member and have not renewed, it is $2 at the door.
3. If you'd like to reserve a seat at any table, just comment here with which table you'd like and we'll put you down. We will alert once a table is considered full and names will go to a waiting list for that table. We do request that you arrive by 7:15pm to claim your spot. Unless we hear otherwise, your spot will be released at 7:30 for the waiting list.

Now, on to our games:

Table 1: Kingdoms of Legend (In-House Guild Campaign)

It is the summer of 1415 and England’s King Henry V has launched an invasion of France. The Hanseatic League has dispatched agents to the region to safeguard important allies within the French nobility and to serve them as needed. But as this grave period of inter-kingdom political strife comes to a head, there still is the matter of magically-aided advance of the Primordial-worshipping Golden Horde hanging over all of Europe and its faith in the Twelve. And ever in the background is the quiet but growing revolution between the divergent traditions of the Arcane Arts. These are the tales of a land on the cusp of great change and of those directing its course. Guild Master Scott P runs this Pathfinder game and has room for six players using pre-generated characters.

Table 2: Mandarin Meerkats:

The Empress is in jeopardy. What faction will your clan assist? Guild Member Howard Y runs this historical Cortex + game and has room for eight players using a mix of pre-generated and player created characters.

Table 3: Kingdoms of Legend (In-House Guild Campaign):

The year is 1415 and there seems to be a lot going on throughout Europe. One small town at the base of the Alps cannot be bothered with the larger political machinations. They have been discovered by the Republic of the Archmage and it is now known that a sorceress lives within their walls. Now, besides the danger present by creatures around them, they also have to brace for an incoming attack. It will be worse if the Republic learns what they hide even deeper within their walls. Guild Alderman Tracie B-W runs this Pathfinder game for six players using pre-generated characters.

Table 4: Barel's Blade:

This six game story arc takes place in the Beasts and Barbarians setting for the Savage Worlds rule set. Players that play in each of the sessions will be able to continue with the heroes they had in the previous session and be able to influence their upgrades as the characters progress. Guild Member Shawn A runs this Savage Worlds game and has room for eight players using pre-generated characters.

As always, we also have our open tables and our Teen Table!

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